Hidden APIs of Flash, Flex, Flash Player, and AIR


mx.*, fl.*, and flash.*

Just to make sure everyone is on the same page there are different class paths to denote the different API's and what they at a high level.

mx.* --> These are Flex related classes.
fl.* --> These are Flash related classes.
flash.* --> These contain the intrinsic classes in both Flash Player and the Apollo Runtime.

Typically you will see them like so:

mx.charts.AreaCharts --> This class is an AreaChart using Flex Charting Components

fl.controls.Button --> This class is a Button Class from the AS3 components in Flash CS3.

flash.net.Socket --> This class provides binary socket support in Flash Player and Apollo. These intrinsic classes are built into the Flash Player and Apollo Runtime. These are typically fairly low level classes but are very useful if you know how to use them.

More to come!

Ted :)

Hidden APIs? No Way! In Flash, Flex, Flash Player, and Apollo? You are kidding right? This blog was created to document the many great classes and APIs within Flex, Flash, Flash Player, and Apollo. These APIs are largely hidden to most developers and highlighting them will surface the features for use. It is actually pretty shocking to me to know that many of the best features of the Flash Platform remain largely hidden from view. Time to change that one API at a time.

I am looking for some help with the Hidden API blog both as an author and out in the community. The plan is to get 10-20 great authors from around the community to cover the APIs they know on Flash, Flex, Flash Player , and Apollo. Additionally we are going to track all articles referencing the API post so if you have a different take on an API/Method/Property/Event, your blog post can extend the one here.

I will kick things off this week with a few APIs that are a must know in the land of Flash.

The Hidden API blog can be found:

api.onflex.org
api.onflash.org
api.onapollo.org

More to come!

Ted :)




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